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Sunday, June 28, 2009

Weekly Recap

Well once again it’s time for a recap of all the gaming news that ensued here at Games In A Nutshell. Slow would be a good word to describe the gaming industry as a whole currently, and it reflects in the news that we can create here at our fantastic website. We; however, did manage to write about a few things during this “Video Game Drought.” Josh began the week by writing about the announcement of Grand Theft Auto: Chinatown Wars being released this fall on the PSP with all-new game enhancements coming along with it. He then continued on to write about Jon Black and his unique music style in which he incorporates video games. After that Transformers: Revenge of the Fallen was previewed along with the hopes of a good movie-based game. Finally we ended the week strong with Fallout 3 news. First Josh wrote about the upcoming Mothership Zeta downloadable content coming out this July which takes place on a, you guessed it, alien Mothership…yay! To conclude the week, Brian reviewed the newest Fallout 3 downloadable content, Point Lookout. He said that it was a very unique experience that is highly replayable and he ended up giving it an eight out of ten. So there you, this week’s gaming news in a nutshell. Until you hear from me again remember, you’re unique, just like everyone else.

Thursday, June 25, 2009

Id sofware bought by Zenimax

Id software the developers of Doom,Quake and the past Wolfenstein games have been bought out by Bethesda's parent company Zenimax. Bethesda having made Oblivion as well as fallout 3. The buyout will not affect any of id's current projects (new Wolfenstein) or their pubishing deal for Rage with EA.

I for one think this will be great partnership between the two developers. Since Bethesda is an great RPG developer and id are amazing FPS devs this could be a matchmade in heaven for Fallout 4 or any other IP comming out of the company.

What are your thoughts on the merger? What do you want to see out of the newly formed company? We want to hear what the readers think so don't hesitate to post in the comments section.

Wednesday, June 24, 2009

Fallout 3 Point lookout DLC review


This dlc is by far the most interesting of all the fallout downloads released, maybe not the most helpful but the story for this adventure and the setting it takes place in is amazing. The whole thing is just a scary and exciting thrill ride. Its about a fifth the size of the Capital Wasteland so it's a very large area for you to enjoy. Basically it's worth every cent and is highly replayable. If I had to compare it to anything the setting reminds me of the movie, "The Skeleton Key" because of the southern feeling along with the element of mystery. I really liked the story of this addition it was probably my favorite of the four because of how intrigued I was by the scenario you're placed in. This expansion adds many side quests, weapons, and enemies to the game. Everything in this dlc is refreshing and new which makes it so enjoyable to look at, the region you're in is mysterious and strange but very interesting to explore. This DLC is a must buy if you're a fallout fan. As a dlc it gets an 8 out of 10.

Fallout 3 DLC; Mothership Zeta


A new DLC pack for Fallout 3 is coming this July. The name: Mothership Zeta. This DLC will take place on the alien (you know the ones that you got the alien blaster from) mothership.The Mothership answers a distress call from the crashed ship, hence, abducting you. The enviornment is supposed to be drastically different from the regular post apocalyptic world. There will most probably be more alien weapons to wield and fire, like the alien blaster (the main concern is how powerful it will be in the hands of the enemy). When asked about the main story of Mothership Zeta, Jeff Gardiner responded-"The general plot starts out as an escape attempt until the player figures out what the Aliens are actually up to. There are a number of other abductees for the player to interact with, and from whom they can solicit help." This DLC will be available before and after finishing the main quest. Price-800 MS points or $9.99. This will also be available on the retail disc of the Fallout 3 Game of the Year addition.

Source

Monday, June 22, 2009

Transformers: Revenge of the Fallen

Yep, it's coming out tomorrow. Gamers around the world are praying that it's better than the first, and so far, it looks like it actually might be. Every self-respecting gamer knows how so many movie based games suck, but every once in a while, there is that jewel.
Tomorrow, Transformers: Revenge of the Fallen is released for just about every console in the form of a third person shooter. Luxoflux, the developer of the game, has supposedly taken all of the criticism from the first game, and used it to make the sequel better. In the game, you decide to play as either the good Autobots, or the evil Decepticons, I of course will choose the evil. Revenge of the fallen will feature hub-like, non-linnear mission progression, which will allow the player to choose which missions to complete.
Also, it will support multiplayer between, guess who....yep, the Autobots and Decepticons. The multiplayer will feature deathmatch, team-deathmatch, control points, and capture-the-flag, along with some other modes.

Jon Black

If you listen to the Joystiq podcast, you may know who the new indie artist, Jon Black, is. For those of you who don't know him, go here. Jon Black is an extremely good indie artist who loves video games and tours around with his band. Jon made the into song for the Joystiq podcast, which is called Gravity Don't let me go. Jon Black was inspired to write this song from Justin (podcast member for the joystiq podcast) and Halo Wars. Gravity Don't Let Me Go is about an experience form an ODST. Jon Black also has a variety of different songs that you can listen to on his website. He is really good, give his music a try, if you like it, contribute to his funds.

Grand Theft Auto: Chinatown Wars coming to PSP This fall

The critically acclaimed DS GTA game, GTA: Chinatown Wars, has been announced for the PSP and is scheduled for release this fall. The game will be available for both UMD and digitally distribution. The game "will take full advantage of the power of the PSP system." Such things are; enhanced widescreen graphics, better lighting affects, and additional story missions. No new information has been released on this game, even the Official Gta:Chinatown Wars website says that the game is still exclusive to the DS. We should be looking forward to this great new addition to the psp line-up this fall.

Sunday, June 21, 2009

Weekly Recap

Part of my duties as the News Director for Games In A Nutshell is to recap everything that all my fellow writers and I have talked about this past week, so here goes nothing.

Last Monday was a big day, with a lot happening on the site. We kicked off the day with our very first giveaway winner. The contest was the first person to make Josh laugh wins and EvenK93 accomplished that goal and won himself an Uncharted 2 beta key. Brian then reviewed Red Faction: Guerilla, giving it a stellar score of 9 out of 10. After that, we welcomed Nuclear Ninja to our family where he continued on to write about the possible new console coming out in unison with Project Natal.

A couple days later, Brian educated us about the downloadable content coming out for Fallout 3 entitled Point Lookout. Shortly after that three of our writers discussed their favorite game and announcement of E3. Next, Josh informed us about the exclusive pre-order only playable character, Sergeant Johnson, in the upcoming Halo 3: ODST. I then continued on the write about all of the new changes in Assassin’s Creed II and the hype surrounding the game. We then announced our Official G.I.N. Grifball Tournament where you can battle it out against none other than our staff (If you are interested in signing up email gamesinanutshell@gmail.com with the gamertags of the people participating). Subsequently, Josh released some info on Hitman: Blood Money being free on Gametap. I then previewed Bioshock 2 with it’s new gameplay involving Big Daddies, Little Sisters, and the all-new infamous Big Sister. After that, I reported on the more less-known game Singularity, where you can control the personal timelines of the things around you. Finally Brian wrapped up the week with his article about how music can basically make or break and games and then subsequently followed up with an article about the new Brutal Legend game from the mind of Tim Schafer.

All in all this was an exciting and news-packed week for all of us here at Games In A Nutshell and we hope you’ve enjoyed everything that you’ve read. Either way, we’d love to here from you with any comments, suggestions, complements, or even, dare I say it, complaints. You can contact me at JoeyDeeee@gmail.com, Josh at corgon67@gmail.com, Jordan at jordanthehobo@gmail.com, or Brian at Thatchilldudewiththehair@gmail.com. Until next week, remember, anything worth taking seriously is worth making fun of.

The land of ROCK!!!



I've been interested in Brutal Legends ever since it was announced. The game looks really cool. The ideas are new and funny and I am incredibly pumped for this game. One of the things that really made me excited was the fact that Tim Schafer and his studio Double Fine are making this game. If you're unaware they made the ps2/xbox game Pshychonauts. Which was critcally acclaimed to be one of the best games of the generation. Also one of my favorite actors/comedians is the voice of the main character *drum line please* Jack Black. He is going to be the character Eddie Riggs whom is the main charater of the story. The narritive of this game is about rock mythology and the history of metal, Basically a Riggs somehow finds himself in the land of Rock (due to a magic belt buckle) and becomes a rock legend.

This game appears even at its early stage to be extremely funny. It looks like it will have good gameplay and will be quite enjoyable. Personally I can't wait because it's been years since a game has made me laugh a deep belly laugh like Psychonauts.

Another thing that makes me want to play this game is that it's all about the rock/metal genre and that's my favorite genre of music so they can't go wrong there. If I had to compare this game to something other than the essence of awesome I'd say it'd be the video game for the movie Tenacious D in The Pick of Destiny because it's about rock awesomeness and Jack Black two wins in a row.

The art style looks amazing like like it'll be one of those games where you enjoy just walking around and enjoying the scenery. Most people agree that gameplay can make up for graphics but I'll take it a step farther and say that in my opinion graphics can make up for gameplay. My reasoning is that this is looking to be a fun as hell game experience combining gameplay,story and an intriguing world together into one metal showing.



Here's some gameplay

www.youtube.com/v/N0VRHqrwAK0&hl=en&fs=1&">

Saturday, June 20, 2009

Time Manipulation and Babies



  • Release date: September 15, 2009 on Xbox 360, PS3, and PC


  • Singularity is game that you’ve probably not really heard that much about. I’m really excited but I have a tendency to draw things out, so I’m going to try to keep this short, sweet, and simple. The gameplay video will basically show off mostly everything that I’m explaining.


  • Singularity is game in which you control the time of other objects and people. You have four different actions that you can perform with the TMD or Time Manipulation Device:
    1. Age – Causes objects and people to move along their own timeline, making materials rust or crumble and people to become piles of ashes and bones.
    2. Revert – Causes objects and people move backwards along their own timeline, repairing equipment and reconstructing passageways. You may be thinking well I’m going to turn those pesky soldier into tiny little babies and then kill them; well for one that’s terrible and second, that won’t ever occur in the game. Instead, when revert is used on a person, they are changed in to a “placental revert”. In this stage they squirm around screeching in their tortured state until they perish a few minutes later.
    3. Stasis – Pulls an object out of time, freezing its personal timeline, to be thrown similar to Half Life’s gravity gun.
    4. Impulse – Violently pushes an object or person away from you, stunning them.


  • Some ways that time bending is utilized in the game are:
    1. Aging oil cans, pulling them through a small space, and then reverting them back to normal size to throw at a wall to destroy it.
    2. Standing on tree stumps and then reverting time to raise yourself to new heights. You get it new heights; you see what I did there? Haha?
    3. Age an enemy’s cover to make it crumble and expose them.
    4. Revert an empty can of soup, making it full, to regain health.
    5. Revert your own cover after enemies has caused it to crumble.
    6. Revert a chalkboard to read everything that has been written on it in the past.
    7. Throw back an enemy’s grenade with the stasis power, holding it in its current state, so it won’t explode until you want it to.


  • So there you go, as short and simple as I could make it. Now that you’re saying wow this game really sounds good, watch the gameplay below.



Music in games.

For a while in my gaming career I never noticed music and it didn't bother me. But as of late I've taken a liking to the music in many games like castle crashers, prototype, and a few other games. Most of the time music in games makes the setting, for instance in Call of Duty the music is mostly shots being fired and noises of warfare. Some games however Castle Crashers being my focus at the moment have excellent music, I'll find myself at times just stopping to listen to the soundtrack playing at the time. But I also find that music enhances the experience of the game like the music in prototype which enhances the intense feeling of the game.

Whilst relistening to music in many of my games I find that the music really complements the situation at hand, enhancing the feelings associated with whatever is going on. For instance while replaying the darkness I was running from the undead nazis and the music was a spine tingling tune and I was genuinely afraid of them catching up to me. My conclusion is that music in games really helps to make the game either a success or and utter failure and I'm sure everyone can agree with that.

Friday, June 19, 2009

Bioshock 2


I suggest watching this first because it'll get you all antsy. ;)




  • After the conclusion of the first Bioshock, Rapture was left in ruins. The splicers were trapped and forced to fight savagely over the disappearing supply of Adam remaining in the underwater utopia. The Big Daddies wandered through the ruined place fruitlessly searching for the little sisters that had been destroyed or saved from the wretched place (depending on how you played the game and the ending you got). Then everything changed, she made her long awaited return to Rapture; the Big Sister. With her she brought her little ones and Adam is flowing through their veins. There’s no need to attack these “innocent” little girls anymore; however, because you’re part of the family now; you’re a Big Daddy.

  • Ten years have passed since you were last in Rapture and you play the first Big Daddy prototype. Unlike in the first installment where Big Daddies were slavishly ordered around by their little sisters, you have a choice and you can make your own decisions. You might say, well I got to play as a Big Daddy in Bioshock 1 and it wasn’t all that, and you’d be right. This time around; however, you’re the real deal, drill, rivot gun, and plasmids all within your control. The drill replaces the wrench from the previous games as you primary tool for melee attacks. This weapon; however, is much more powerful and only has the one setback of the drill overheating after certain amount of continuous use. Plasmids have evolved in the ten years that you were gone. Now, instead of just upgrading the power and range of the plasmids, the plasmid itself is changed. For example, the first stage incinerate plasmid stays the same as before, then the second stage of the sizzling plasmid changes from lighting enemies on fire to shooting fire balls at them, and finally in the third stage, your hand is transformed into a flamethrower to easily scorch all those who oppose you. Plasmids have also evolved in the light of option of plasmid combination. In the original Bioshock the cyclone plasmid was very weak and basically useless for it only threw enemies into the air; but, when the cyclone and incinerate plasmids are combined, it makes for a deadly booby trap, sending enemies flying into the air whilst on fire.

  • No matter what weapons you use or how powerful your plasmids are, Big Daddies are nothing without their Little Sister and vise versa. The lacking interaction with little sisters in either rescuing or harvesting them has had a major overhaul. The harvest option still remains as a choice but it wouldn’t make sense to harvest a little sister that only has a small amount of Adam and if “you have a heart” you know you’ll rescue them, or adopt as it is called in Bioshock 2. The adopt option allows you to use the Little Sister to lead you to Adam so she can harvest while you protect her from enemies trying to get the Adam all for themselves. Once she has completed getting all of the Adam from the “angel”, as the Little Sisters call them, she will give you a portion of it and hop back onto your back.

  • You may be thinking that you’re basically an unstoppable force that can’t be defeated; that’s where you’re wrong. There is someone more powerful than you in Rapture, and that is the Big Sister. She is an extremely quick and agile opponent who has metal-plated reinforced suit just as you do. Where did this strange woman come from you say, well The Big Sister was in fact a Little Sister ten years ago and she’s back to set things straight. She has an Adam needle implanted into her arm that sends the Adam she collects directly into her bloodstream; this creates for more powerful plasmids than ever seen before.

  • A huge complaint from Bioshock 1 was the lack of multiplayer integration, but this won’t be the case in the second game. The multiplayer in Bioshock 2 takes place one year before the start of the first Bioshock. The story behind the multiplayer is that the company, Sinclair Solutions, is using ordinary citizens to test their new plasmids and weapons to find the best of the best for use as home security. The civil war that is going on during the time gives the motivation for the citizens to go to war against their fellow residents. The multiplayer would be empty without Big Daddies, so Big Daddy suits can be found in the world and equipped. This makes you a force to be reckoned with, but also a bigger target. Finally, the two modes that have been released are Survival of the Fittest where, every man fends for himself, and Civil War, where two opposing forces go against each other.

  • This game is planned to be released on November 3, 2009 and will be available on Xbox 360, PC, and PS3.


Bioshock 2 gameplay:

Hitman:Blood Money Free On Gametap

Thanks to Rebel FM Hitman is now free on Gametap. Hitman:Blood Money to be exact. Hitman is a game where you are an assassin and you do stuff like, well, kill people. There are Many different ways to play Hitman, such as a silent assassin, or a crazed gunman. So what are you waiting for, heck! it's free, and worth the time. BTW, if you run a 64-bit windows operating system, it will not work, unfortunatly.

G.I.N Official Halo 3 Griffball Tournament!

Many Halo fans out there know what Griffball is, right? Well, whether you know about it (which you should) or you don't, we are having a tournament. It will be a 4v4, standard map and rules apply. Sign-ups start now through next week Friday (that's the 26th of June). All you have to do is send an email to gamesinanutshell@gmail.com or post in the comments here the Gamertags of your team. Remember, 4 people in a team, you may also have a runner up if one person can't make it. There will be no specific time to play your matches, just a time period, and you and you opponent will have to work out the rest. Once I get all the entry's in, I will put up a post that explains more on the 26th. If you can work your way to the top, you will be challenged against my Griffball team, if you win then you win something cool (we still haven't figured out what, it's just going to be cool). If you don't win, you'll still get something cool, but you will have the pity of losing to my team. Good Luck.

Thursday, June 18, 2009

Assassin's Creed II

Before Words
Ubisoft had a terrific lineup at E3 this year including two of my most anticipated games, Assassin's Creed II and Splinter Cell: Conviction. Obviously, since I have a picture of the Assassin's Creed II cover art I'm going to be talking about said game.

A Change In Setting

The 12th century Holy Lands are now out of the picture in this installment. The games opens in 1476, the setting now being Renaissance Italy. What an odd time period to choose Ubisoft you say, well shut up and I’ll tell you why you’re stupid. First off, the compact nature of the Italian city-states make for an entirely new world to explore. The interconnected system of waterways in Venice make for a stunning backdrop and a great aid in assassination. The architectural marvels of Florence serve as beautiful and useful way to run, leap, and escape from your enemies. Unlike the first game, these city-states are not connected by empty wilderness but they are seamlessly linked together. So there you go, now you look stupid for thinking it was dumb for a game to be set in the Renaissance.

A Change In Character

This time around your old bff Altair is long gone and has been replaced by Ezio Auditore de Firenze (someone went a little bit overboard on the name), a Florence Nobleman. Ezio and Altair are linked in their ancestry, but their lifestyles are worlds apart. Ezio has grown up in life of privilege, educated in swordplay, poetry, art, and even seduction and charm. This provides for a quick and witty character unlike Altair. Ezio’s family is like much of the nobility of the time, with alliances with other houses and endless competition to one-up others. We’ll have to wait until the game comes out; however, to find out how such a distinguished nobleman is transformed into a cold-blooded assassin.

A Change In Gameplay

One of the great things about Ubisoft is that they actually listen to the gamer. There were many complaints after Assassin’s Creed I and they took the criticisms and built off of them. Assassin’s Creed II completely abandons the idea of the very simplistic get mission from the bureau, investigate target, assassinate target, and escape back to bureau game structure. Instead, an expansive network of contacts, that provide hints to Ezio, move him into cites, out into the countryside, and through ever-changing objectives. The more laid-back missions such as eavesdropping and pick-pocketing are now gone and replaced by more active missions like chasing characters through crowded streets which, in many cases, leads to a seamless transition into a race through the countryside. The game is planned to have around two hundred missions total.
Free running paths have been implicated into Assassin’s Creed II and are marked with a white flag to more easily escape from Ezio’s enemies. Another new feature is crowd blending. In the first game, blending was mostly useless because you could only blend with the monks, which you encountered practically never. Now for the second game, Ezio can blend with any crowd, which allows for new tactics of escape. Yet another new implication is notoriety. As Ezio assassinates and causes havoc in the city-states the people and soldiers will respond by becoming more suspicious of him. This will also allow for more missions for Ezio to complete, such as assassinating witnesses of crimes and taking down posters of himself. The biggest innovation would probably be with the combat. A new disarm feature has been added to the game which allows Ezio to use his enemy’s own weapon against him. Furthermore, each of the weapons that can be stolen all have their own unique special move. Finally, one of the most simplistic but most bad ass innovations is the use of two hidden blades. Now two targets can be assassinated at the same time in one go, just as stealthy as before, enough said.
After Words

As you can tell I’m pretty freaking excited for Assassin’s Creed II. Everything about the game seems pretty much epic and even better than before. This game is planned to hit selves in the fourth quarter of 2009 so make sure to keep an eye out and pick this game up when it comes out. To check out the E3 Assassin's Creed II video follow the link below.

Halo 3: ODST Pre-order Goodie

Listen up all you Halo gamers! If you pre-order Halo 3:ODST right now, you will get an exclusive-to-pre-order playable character, SGT. Johnson. Yes your favorite black sarge from all the Halo games, but, you can only play Johnson in the new game mode, Firefight. Firefight, if you don't know, is basically Gears's Horde and Left 4 Dead's Survival mode put together. Throughout the waves there will be random skulls activated to ramp up the difficulty. And you have an unlimited time to fight off the waves of Covenant. So, you Halo adcicts, go out and pre-order you teh Halos. Source

Wednesday, June 17, 2009

G.I.N Best of E3

E3 has come and gone, so the G.I.N staff have put together their favorite games and conference for you to see.

First up is me. My favorite game coming out of E3 is Sony's MAG, or Massive Action Game. The sheer size of this game is enough to get me excited, not to mention no lag, and features such as a communication block that actually makes the opposing team not able to speak to each other for a certain amount of time. 256 players, no lag and, plenty game modes, makes MAG, undoubtedly, my game of the show. I also think that Microsoft's press conference was the best overall with games, technology, and the best presentation ever out of a company at E3. They showed game after game after game, and revealed, probably the best thing that came out of E3, Project: Natal.

Now, Jordan The Hobo

As someone who watched all of he major press conference and extended coverage on E3 it may become a surprise as to the game I pick. But my favorite game of E3 is . . . .Scribblenauts. What the F you say is that. Well shut up while I tell you. Scribblenauts is a Nintendo DS game coming later this year by the developer 5th cell. The basic concept is that you can type or write just about any noun you can think of to achieve an objective. Whether it be to solve a puzzle or chop down a tree. I know it sounds lame when I say it but don't take my word for it. Go to youtube and look up some previews from E3. And for all of you that are too lazy I did the work for you. As for the conferences, I have to go with Microsoft just by a hair. With their showing of Metal Gear: Rising as well as project Natal. It shows that is really trying to change the way games are played and not just a gimmick like the Wii.


Next up, Brian.

E3 is a while back but we never covered it so I'm just going to announce my favorite game and favorite conference. Well my favorite game was of course Call of Duty; Modern Warfare 2 because 1. I love Cod 4 2. It looked great, graphics are good and gameplay looked sweet. The Microsoft conference was of course the best with the announcement of project Natal which had my mouth hanging open in anticipation. The complexity of the camera and it's recognition abilities is amazing. Also a lot of exciting games were announced and I'm quite excited for this years games.

Fallout 3 New DLC; Point Lookout

Well fallout 3 is my favorite game so I'm excited to announce that it's got new dlc coming out this month on the 23rd. This dlc looks expansive and it'll probably add a lot to the game. But don't take my word for it, watch the video. When it comes out, we'll have a review up the day it comes out or maybe the day after.

Monday, June 15, 2009

New Xbox Console Coming?

1up's Sam Kennedy's sources says that Project Natal will be an add-on for the current 360's AND will be a part of the new Xbox system.

"Microsoft will not only release Natal as an add-on for the Xbox 360, it will come standard with the next Xbox console. Yes, there will be a new Xbox console next fall.

However, the new console won't just be an Xbox 360 with a camera, though -- we've heard it will be considered a new platform and carry a new name (Xbox Natal?). It's not clear what sort of upgrades we might see, but some have suggested it will be an slight upgrade of the current Xbox 360 technology. Current Xbox 360 games would be playable on it, but future games would be able to take advantage of the added muscle."

Kennedy's source seems to have a reputation of getting these kind of things right. And it says that the New Xbox system will come out fall 2010. Old 360 games will work with it but new XBox games will get some extra stuff with the extra power.

SOURCE

HELLO INTERNET!

Hey everyone, I'm Patrick (aka Nuclear Ninja) and I'm the newest writer for Games in a Nutshell. Corgon invited me to join (so blame him when you read my crappy writing) and he told me to tell a little about myself.
My Gamertag is:NuclearNinja142. I'm 16, I listen to Slipknot, shooters are my favories type of game, and thats about it. I'm looking forward to writing for this site. So....yeah you can stop reading now.

Red Faction: Guerilla Review

Here is another review by our new writer PooAlOvaUrDream.

I recently got my hands on another game, Red Faction Guerrilla. This game is good, but if you’ve lost interest in most other multiplayer games (Cod 4, Gears 2, Gta 4, and Halo 3) then this game is right up your alley. I’ve got to say the single player story is uninteresting, for one, it’s repetitive and it does'nt give you any sense of obligation. For about an hour I just wandered around because I did'nt feel motivated to attempt any missions in the story. If anything I’d call this a destruction mode because the story is lacking any sort of depth. Next off is the multiplayer, which I might say is the reason to buy the game. The game allows up to 16 players and includes an interesting feature, backpacks, which bestow different powers on you. With purposes of locomotion, destruction, attack, and defense. Another great thing about this game is the variety of the game modes from a simple team death match to my personal favorite, siege, which is a game mode where two teams (attackers and defenders) try to attack or defend a group of buildings. With the usage of backpacks, the game provides a horde of different ways to play it and that’s what makes this game a buy. Red Faction gets a 9.0 out of 10

Uncharted 2 beta key winner. (Important)

Please EvenK93 if you are reading this send an email to corgon67@gmail.com so I can send you the code. Thank you.

Friday, June 12, 2009

[Prototype] Review

Written by our new writer, PooAlOvaUrDream (or just Brian for short), here is his Review for [Prototype] by Activision. *Round of applause*

Of the games coming out this summer that I’d like to focus on is, [Prototype]. It’s hard to describe this game, it takes so many features from so many games and combines them all together to make a wonderful experience that, at the VERY least, deserves a rent. If I had to describe, it I’d put it as a brilliant mix between Xmen Origins: Wolverine and Spiderman 2 (without the silly webs) and the result is insanely fun. What the game lacks in graphics and multiplayer, it makes up for with the sheer excitement the game brings, whether it’s hacking giant mobs to bits (oh you can’t do that in your fancy InFamous can you Mr.Ps3) or messing with the parkour and exploring the city, the game never disappoints. One of my favorite things about the game, is the deep story, the game really gives you the feeling that you’re part of the story and that you fit into the character; Alex Mercer. The game is short and that may mean a rent for some, but if you’re like me you’ll be playing this game long after it’s over. [Prototype] gets a *dramatic pause* 8.5 out of 10.

Thursday, June 11, 2009

Milo

Milo is a new, so called "mini-game" that is being developed by the critically acclaimed, Lionhead Studios for the motion sensing, "Project Natal" *Flashy music plays in background*. All this is, is your little e-friend who you can talk and interact with. Milo is the little boy's name. You talk with Milo and "explore his world" (petophile's dream, is it not?). Well joking aside, this could very well be a new step into gaming and technology. Bravo Mr. Peter Molyneux, Bravo.

Wednesday, June 10, 2009

XBLA Mini Review


I recently got a 4000ms point card (big mistake) and with it I bought a few games, one of which is Flock. Basically Flock is a want-to-be physics based puzzle game. The whole premise of the game is to use your little UFO to flock sheep, chickens, cattle, ect. into the bigger UFO, why they're doing this? I don't know. Early on in the game all you have is your little UFO to scare animals into the big UFO. Later on you get things like a speed boost, a tractor beam, and a de-tractor beam?. The physics are pretty over the top, if you try to pick up a sheep, they explode. And also sometimes the animals get stuck behind trees or fall off the map. The difficulty ramps up as you move along, so it may require you to think. There is a co-op mode, which is kinda fun if you have a partner that you can rely on. Also, the art style is really well detailed and vivid with colors. Flock is a good time waster if you have only 15 or so minutes, but dont expect much. The price point is a bit high at 15 dollors or 1200ms points. But, if youre into puzzle games this is a good buy. Flock gets a 9.0 out of 10.

Sunday, June 7, 2009

Project: Natal

Project Natal is the new motion sensing interaction camera. What Natal does is sees what you do and does things according to your body movement. For instance; In the NXE dashboard, there are panels, if you wipe your hand to the side, like you are wiping something (Duh) the panels will move according to where you moved your hands. I move my hand left, the panel moves left. There will also be a set of games the will use Natal's functionality, such as Milo. That's basically all the information that we have right now. Here is a video for a visual image.



Wednesday, June 3, 2009

HEADCOUNT!!!

Due to traffic problems with google, I can't access our traffic rate. SO anyone who is reading please leave 1 comment so I can get a proper headcount. Yes, it may sound a little bizzare, but this is the only way that it'll work. Thank you.

Winner of the Uncharted 2 Multiplayer Beta Key Giveaway!

Thanks for all the submissions for the contest, most of them made me laugh, and some of them were just links that said watch (BTW, the link never did anything, I watched them for about 10 min. Nope nothing) So, the first person who made me laugh was........EvenK93! Congratulations, believe it or not, you are the first person to make me laugh. I will be sending you a message over PSN shortly, and have fun...without me. Sad face.

E3 Never Happened...

Since we were caught up in other things, and not paying attention, we were a little late to reporting on E3, and it's too late to do it now because there is just soo much stuff thats coming out. So, because of that we are just going to pretend that E3 never actually happened, we will just report on some really cool things that just so happened to come out of a period of a couple days. So if you're reading this, thanks for sticking with us, we'll have the big news for you sooner or later.

GOTY?

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