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Sunday, September 27, 2009

Halo 3: ODST Review

Halo 3 ODST was not as hyped as Halo 3, it did not have a huge luanch event or a helmet packed in with the special edition. Most of all, some people didn’t even think the game was going to be any good, boy were they wrong.

When you first drop into ODST you experience a little prelude text movie, I have to admit it was not all that great, it made me feel like I was 5, because of all the simple words. But as you get into the main menu screen, you see It is very similar to Halo 3, well of course. The other menus are a lot sleeker, and the games load a heck of a lot faster. There is not much customization that you can do with your character, other than taking their helmet off, and that looks pretty dumb. OK, so into the game. You are introduced with a cutscene where the ODSTs are about to drop into New Mombasa to take over a covenant ship. This game takes place in the events of Halo 2, by the way. As they drop, regret jumps into slipspace, causing an explosion that makes the drop pods go off course, but does not kill everyone. Your drop pod gets stuck in some debris and the tutorial begins, when you finish you jump don into the street, and, you take fall damage! Yes, that is new, so you can’t just jump from 200 yards and not have your legs cave in from under you. Your health is also extremely low, so, when your main health bar gets low, you better run for cover and wait for your “stamina” to recharge. Back to the game; Your first impression is, “Wow, it’s really dark,” until you turn on your VISR. Your VISR is basically your night vision, it puts orange lines around geometry, red lines around enemies, green around frindlies, and lights up objects of interest which you have to find to find out what happened to your squad. The new weapons are extremely effective, and you are never going to want to put them down, but they do run out of ammo pretty quickly. As you first encounter the super intendent you receive uplinks to the city’s navigation (that means you get a fancy world map) where you can place markers to follow. So as you find the objects of interests, or beacons, you trigger a cutscene and then a mission; where you play as one of your squad mates to find out what happened to them. When you get into the mission, it is light outside, which means the game takes place all in one day. The graphics are a bit more refined than Halo 3, and the AI has definitely been improved. The one new enemy is the engineer which is a pain in the but. You don’t get to see Elites (well there are some dead ones, but still). The story is pretty interesting and the characters are funny and you will love them till the end. Firefight is the big purple gorilla in this bundle. Sure it also comes with the Halo 3 multiplayer, and that’s cool at the very least. But firefight is a huge step forward. It basically works like this: There are 5 waves in a round and 3 rounds in a set, if you finish the set, you continue on a different map. Between waves, sets and rounds, there are weapon drops and bonus rounds. The bonus rounds are just tons of grunts pouring in and you have to kill every one that you can (did I mention all the skulls are on). Speaking of skulls, as you progress there are different skulls that turn on to make everything harder. Bottom line; firefight is the new horde.

With everything ODST has to offer I say it’s defiantly worth the sixty dollar price point. And with the new features, modes, and campaign, ODST gets a…9.5 out of 10

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